2 Ways to Bring Games Into Your Classroom

Gamification is the addition of game elements to non-game activities, from layering game-based reward systems to the learning process of quests, point systems, leaderboards, and badges. This also includes turning game mechanics (often borrowed from video games) into a tool that can be leveraged into equal parts motivational and practical. Examples include Barbarian Battlefield, a game one social science teacher created to teach the history of ancient Rome, and Prodigy,
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